![]() Hexagon, Radius - Controls the size of one hexagon tile, the radius is the size of the circumscribed circle.In the world of Architectural Visualization, the use of normal or bumps will only get you so far. ![]() You probably know what I mean, right? While normal and bump maps helped create fake details during yester years, we’re seeing a new trend. With ever increasing CPU processing power and RAM, we can now fearlessly choose to create details with actual geometry. This is especially crucial for interior scenes, where photorealism needs to be absolute. Normal maps, on the other hand, can’t simulate actual shadow casting and realistic variations and unevenness. Worst of all is the tiling effect created by the use of a simple textured floor. So as to get that peak level of realism, why not create your floors with real geometry as well.ĭon’t worry, I’m not asking you to create them manually by hand. Doing that would be tiresome, unless you had a special script for that. Oh wait, you actually do, and it’s been around for a long time. Most of all, it has now been updated to version 2.0, with many new features.
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